Ipad pos system xcode tutorial1/14/2024 ![]() ![]() Somewhere the path is not correct! We have to find where that is! We as developers understand that a compiler just wants an artifact to be listed at the end of a file path. You can fix this by deleting the file and re-adding it to the project or going to the "File Inspector" tab and click the folder icon next to the path and change it to the proper location.Įither way, the error indicates that it can't find a file, switching to the old build system is a bandaid for a more concrete issue. The only indication I have found for that is that the file in the "Project Navigator" tab (left most tab) is very slightly dimmed, but when you go to delete this file Xcode doesn't prompt you to delete the reference or send to trash. This one pissed me off because it's not obvious about what happened, but basically if you go into finder and move a file to a different location with out updating the reference in the project it will throw the error as the file no longer exists there. If these paths are correct then you are good!ĭimmed out files in your project that are not in recovered references or red You can easily see this by clicking on the file in Xcode and checking the "Show the file inspector" tab (the left most tab). In this list it will be dimmed out, delete them and re-add them by toggling the file's target dependencies or manually removing it and dragging it in.ĭouble check the file path that the error is printing out and the file path for the file in finder. In this list, there could be meta data for a file that the project is suppose to compile, but the file does not actually exists and it's attempting to find the file at the given path. That is nice of Apple but it doesn't always work. ![]() There are multiple things to check when a file can not be found.Īpple does this nice thing where if it detects a reference to a file that doesn't exists it will add this reference into a group called "Recovered References" Generally saying "File X can not be found". I tried changing the build system, but that gave me a separate error that meant the same thing. I ran into this problem soon after upgrading to Xcode 10, but that was not the issue. Note, if you have a Mac with Apple silicon, you may not need to do any of this.If it doesn't work, you need to make sure all these settings are the same both in your target build settings and the project build settings.Your project should now build perfect on both the simulator and device!.If VALID_ARCHS doesn't exist, add it with the + button.The arm stuff is $(ARCHS_STANDARD) again.Make sure the VALID_ARCHS is exactly the same as this screenshot.Now scroll right to the bottom of Build Settings.Ensure there is nothing in "Excluded Architectures".Ensure "Architectures" contains 1 entry : $(ARCHS_STANDARD).It would compile on the simulator and not on a device. I was messing around with them to get a Swift Package to compile in Xcode 12, and have spent hours on this. The top says architectures in VALID_ARCHS are also excluded in EXCLUDED ARCHS. I got the same error, but what solved it for me was this: ![]()
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